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- #include <LWindow.h>
-
- #pragma once
- class CPlayerWindow : public LWindow
- {
- public:
- enum { class_ID = 'play' };
- CPlayerWindow();
- CPlayerWindow(LStream *inStream);
- ~CPlayerWindow();
-
- static CPlayerWindow *CreatePlayerWindowStream(LStream *inStream);
- virtual void FinishCreateSelf(void);
- virtual void DrawSelf();
-
- Boolean mUp;
- Boolean mDown;
- Boolean mLeft;
- Boolean mRight;
- Boolean mPulse;
-
- Rect mUpRect, mDownRect, mLeftRect, mRightRect, mPulseRect, mTimeRect;
-
- UInt32 mTransitTime;
- Boolean bReceivedUpdate;
- protected:
- };